OOB reads in network message handlers leads to RCE
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原文摘录
摘自原文(7944 字符中的一小部分)
Vulnerability In Source engine games there are many network messages sent from the server to the client that take an entity index. There is a common pattern among many of these messages for the lower bounds of the entity index to be checked but not the upper bounds. In many cases these out of bound …
原文中的代码
bool _MsgFunc_GlowPropTurnOff(CCSUserMsg_GlowPropTurnOff* msg)
{
CBaseEntity* entity = nullptr;
int ent_idx = msg->ent_index;
if ( ent_idx >= 0 && entitylist[ent_idx] != nullptr )
{
CBaseHandle* handle = entitylist[ent_idx]
entity = handle->GetBaseEntity(); // A virtual function …默认不展示报告全文。以上为简短摘录,完整复现过程请阅读原文。版权归研究员与 Valve 所有。
时间线
- 报告提交
- 公开披露
阅读 HackerOne 原文 ↗作者 @slidybat · 版权归作者与 Valve 所有